DREAMSURF
TEAM MEMBERS
- Angie Liu (@angieliu4) - works on basic code for the game
- Gabriel Farley (@Eggz-csm) - level design and brings code together
- Ewan Carver (@EwanCarver) - animation / soundtrack
- Grace Perry (@GrassPerry) - works on the code for the game loop
GAME ELEMENTS
- Movement-based platformer-shooter
- Colorful environment and enemies
- Some 2d elements such as your weapons arsenal
- First person
- Probably has a grappling hook
- Physics based
- Think Karlson but much more stylized and interesting
- Bullet-time ability
- Characters (clients) will radio you to help guide you through the level (mostly tutorial)
GAMELOOP
- Die many times while playing each level, improving more and more each time
- Complete the level and move on to the next more difficult level
- Unlock more weapons, enemies, and movement tech the further in the progression you are
- Likely one boss per level at the end of the level, or similarly a particularly difficult wave of enemies
CONTROLS
- Mouse 1 - shoot
- Mouse Wheel - switch weapons (number keys also work)
- Mouse rotates camera / player
- WASD - movement
- Shift - dash
- Space - jump
POSSIBLE VISUAL STYLE MOCKUP

POSSIBLE HUD MOCKUP

ASSETS

- Made in piskel, animated billboarding enemy that flies around

- Static background used in game

- Made in piskel, animated billboarding enemy that walks around and shoots projectiles
SCREENSHOT OF GAME IN ITS CURRENT STATE

TO-DO
- ui / weapon assets
- implement scrimbler
- wizard projectile asset
- implement wizard orb