Angie Liu's Game Development Portfolio 2023-2026
Projects for Term 3 and 4:
GLUTTONOUS (JANURARY-MARCH 2026)
Made using Unity (C# based engine).
A 3D horror game occuring in the town of Gnawed Creek. Originally named Woodlum Forest, there was once a peaceful village. People foraged, hunted, traded, and dreamed. Next, they were fleeing, screaming as the Swarm chased them. They were mistakes of nature with their gnashing teeth and beady eyes. They chewed and decimated with their endless hunger. What was once a lively town turned into a ruined hell. It was hopeless, but you didn't think so. What foolish ambition has driven you banish this evil? You have determined there is a ritual you must complete: six sacrifices, sacrifices that also brought them into this world. You can feel the sinister pull in the surrounding trees. Hopefully, there's a way to drag them back to their wretched world. But gluttony can never be satisfied...
RUNNING GAME:
MAIN MENU:
ALTER:
VALLEY OF RED:
HOUSE IN THE HILLS:
PEDESTAL:
OVERLOOK:
GLUTTONOUS RESPOSITORY:
→ Gluttonous Repo.
SOURCE CODE:
→ COMING SOON.
DOWNLOADS:
→ COMING SOON.
Projects Before 2025:
CULL (Janurary-March 2024)
DOWNLOADS:
→ COMING SOON.
Projects Before 2025:
CULL (Janurary-March 2024)
Made using Microsoft MakeCode (a block-code software using JavaScript/Python).
A horror-themed runner. The protagonist Harley has to escape the torment she faced at a mysterious unamed asylum. The journey progresses through three maps, which the player can switch between. Each map gives hints to what exactly Harley is running from. Obstacles are loaded through random spawn, and their probabilities are weighted differently. The game features a full UI, custom-drawn graphics, sounds, and animations.
RUNNING GAME:
MAIN MENU:
HOSPITAL:
FOREST:
CITY:
GAME OVER: